2	void	if		bool
2	void	if		bool	void
2	void	if		bool	void
2	void	if		bool	void	void
2	bool	if	
2	bool	if		bool
2	bool	if		bool	bool
2	bool	if		bool	bool	bool
2	real	if		bool
2	short	if		bool	short
4	void	set	
4	void	set		bool	bool
4	void	set		short
4	void	set		short	short
4	bool	set	
4	bool	set		bool	bool
4	script_object	set	
5	bool	and	
5	bool	and		bool
5	bool	and		bool	bool
5	bool	and		bool	bool
5	bool	and		bool	bool	bool
5	bool	and		bool	bool	bool	bool
5	bool	and		bool	bool	bool	bool	bool
6	bool	or	
6	bool	or		bool
6	bool	or		bool	bool
6	bool	or		bool	bool
6	bool	or		bool	bool	bool
6	bool	or		bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool
6	bool	or		bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool	bool
7	real	+	
7	real	+		real
7	real	+		real	real
7	short	+	
7	short	+		real	real
7	short	+		real	real
7	int	+	
8	real	-	
8	short	-	
8	short	-		real	real
9	real	*	
9	short	*	
9	short	*		real
9	short	*		real	real
9	int	*	
9	int	*		real
9	int	*		real	real
10	real	/	
10	short	/	
10	int	/	
11	short	min	
12	short	max	
13	bool	=	
13	bool	=		real
13	bool	=		real	real
13	bool	=		short
13	bool	=		short	short
13	bool	=		difficulty	difficulty
14	bool	!=	
14	bool	!=		bool
15	bool	>	
15	bool	>		real	real
15	bool	>		short	short
16	bool	<	
16	bool	<		real	real
17	bool	>=	
17	bool	>=		real	real
17	bool	>=		short	short
18	bool	<=	
18	bool	<=		short	short
19	void	sleep	
19	void	sleep		short
20	void	sleep_forever	
20	void	sleep_forever	
21	void	sleep_until	
21	void	sleep_until		bool
21	void	sleep_until		bool
21	void	sleep_until		bool	short
21	void	sleep_until		bool	short	int
22	void	wake	
22	void	wake		script
24	script_object	unit	
24	object_list	unit	
24	script_unit	unit	
24	script_unit	unit		script_object
25	bool	not	
25	bool	not		bool
26	short	pin		real
27	void	print	
27	void	print		string
28	object_list	players	
28	object_list	players	
29	void	kill_volume_enable	
30	void	kill_volume_disable	
31	void	volume_teleport_players_not_inside	
32	bool	volume_test_object	
33	bool	volume_test_objects	
33	bool	volume_test_objects		trigger_volume
33	bool	volume_test_objects		trigger_volume	object_list
34	bool	volume_test_objects_all	
34	bool	volume_test_objects_all		trigger_volume	object_list
35	object_list	volume_return_objects	
36	object_list	volume_return_objects_by_type	
37	script_object	list_get	
37	script_object	list_get		object_list
37	script_object	list_get		object_list	short
38	short	list_count	
38	short	list_count		object_list
39	short	list_count_not_dead	
40	void	effect_new	
41	void	effect_new_on_object_marker		effe
42	void	damage_new	
43	void	damage_object	
45	void	damage_players	
46	void	object_create	
46	void	object_create		script_object_instance
47	void	object_create_clone	
48	void	object_create_anew	
48	void	object_create_anew		script_object_instance
49	void	object_create_containing	
51	void	object_create_anew_containing	
52	void	object_destroy	
52	void	object_destroy		script_object
53	void	object_destroy_containing	
53	void	object_destroy_containing		string
55	void	object_destroy_type_mask	
57	void	object_hide	
57	void	object_hide		script_object	bool
60	void	object_set_function_variable		script_object	stringid
61	void	object_clear_function_variable	
62	void	object_clear_all_function_variables	
63	void	object_dynamic_simulation_disable	
64	void	object_set_phantom_power	
69	real	object_get_health	
69	real	object_get_health		script_object
70	real	object_get_shield	
73	script_object	object_get_parent	
74	void	objects_attach		script_object
74	void	objects_attach		script_object	stringid
75	script_object	object_at_marker	
76	void	objects_detach	
77	void	object_set_scale		script_object
78	void	object_set_velocity	
78	void	object_set_velocity		script_object	real
79	void	object_set_velocity		script_object	real
80	void	object_set_deleted_when_deactivated	
83	short	object_model_targets_destroyed	
84	void	object_damage_damage_section		script_object
85	void	object_cannot_die	
87	void	garbage_collect_now	
88	void	garbage_collect_unsafe	
90	void	object_cannot_take_damage	
90	void	object_cannot_take_damage		object_list
91	void	object_can_take_damage	
91	void	object_can_take_damage		object_list
92	void	object_cinematic_lod	
94	void	object_cinematic_visibility	
95	void	object_uses_cinematic_lighting	
95	void	object_uses_cinematic_lighting		bool
95	void	object_uses_cinematic_lighting		script_object
95	void	object_uses_cinematic_lighting		bool	void	bool	void	real
96	void	cinematic_lighting_set_primary_light	
96	void	cinematic_lighting_set_primary_light		real	real	real
97	void	cinematic_lighting_set_secondary_light	
97	void	cinematic_lighting_set_secondary_light		real	real	real
98	void	cinematic_lighting_set_ambient_light	
98	void	cinematic_lighting_set_ambient_light		real
99	void	objects_predict	
100	void	objects_predict_high	
100	void	objects_predict_high		object_list
102	void	object_type_predict_high	
104	void	object_type_predict	
105	void	object_teleport	
105	void	object_teleport		script_object	cutscene_flag
107	void	object_set_shield	
107	void	object_set_shield		script_object	real
109	void	object_set_shield_stun_infinite	
110	void	object_set_permutation		script_object
111	void	object_set_region_state		script_object
112	bool	objects_can_see_object	
112	bool	objects_can_see_object		object_list
112	bool	objects_can_see_object		object_list	script_object	real
113	bool	objects_can_see_flag		object_list
114	real	objects_distance_to_object	
114	real	objects_distance_to_object		object_list	script_object
115	real	objects_distance_to_flag	
115	real	objects_distance_to_flag		object_list	cutscene_flag
124	bool	random_range	
124	real	random_range	
124	short	random_range	
124	short	random_range		short
124	short	random_range		short	short
124	int	random_range	
125	real	real_random_range	
127	void	physics_set_gravity	
128	void	physics_set_velocity_frame		real
129	void	physics_disable_character_ground_adhesion_forces	
144	void	texture_camera_set_object_marker		script_object
145	void	texture_camera_off	
146	void	render_lights_enable_cinematic_shadow		bool	script_object
185	void	scenery_animation_start_loop		script_scenery
186	void	scenery_animation_start_relative		script_scenery	jmad
190	short	scenery_get_animation_time	
193	void	unit_set_active_camo		script_unit
196	void	unit_kill	
197	void	unit_kill_silent	
198	bool	unit_is_emitting	
199	short	unit_get_custom_animation_time	
200	void	unit_stop_custom_animation	
201	void	custom_animation		script_unit	jmad
201	void	custom_animation		script_unit	jmad	stringid	bool
202	void	custom_animation_loop		script_unit	jmad
202	void	custom_animation_loop		script_unit	jmad	stringid
202	void	custom_animation_loop		script_unit	jmad	stringid	bool
203	void	custom_animation_relative		script_unit	jmad	stringid
204	void	custom_animation_relative_loop		script_unit	jmad	stringid
213	void	unit_set_enterable_by_player	
215	void	unit_only_takes_damage_from_players_team	
220	void	unit_set_emotional_state		script_unit	stringid
220	void	unit_set_emotional_state		script_unit	stringid	real	short
222	bool	unit_in_vehicle	
223	bool	vehicle_test_seat_list		script_vehicle
224	bool	vehicle_test_seat		script_vehicle
227	void	unit_exit_vehicle	
228	void	unit_set_maximum_vitality	
228	void	unit_set_maximum_vitality		script_unit
228	void	unit_set_maximum_vitality		script_unit	real	real
229	void	units_set_maximum_vitality		object_list
230	void	unit_set_current_vitality	
230	void	unit_set_current_vitality		script_unit
230	void	unit_set_current_vitality		script_unit	real	real
231	void	units_set_current_vitality		object_list
232	void	vehicle_load_magic		script_object
233	void	vehicle_unload	
237	script_object	vehicle_driver	
239	real	unit_get_health	
240	real	unit_get_shield	
240	real	unit_get_shield		script_unit
242	bool	unit_has_weapon	
242	bool	unit_has_weapon		script_unit	ident
247	void	unit_doesnt_drop_items	
248	void	unit_impervious	
250	void	unit_add_equipment		script_unit	starting_profile
251	void	weapon_hold_trigger		script_weapon
252	void	weapon_enable_warthog_chaingun_light	
253	void	device_set_never_appears_locked	
254	void	device_set_power	
254	void	device_set_power		script_device	real
255	real	device_get_power	
256	void	device_set_position	
256	void	device_set_position		script_device	real
257	real	device_get_position	
257	real	device_get_position		script_device
258	void	device_set_position_immediate	
258	void	device_set_position_immediate		script_device	real
259	real	device_group_get	
259	real	device_group_get		device_group
260	void	device_group_set		script_device
260	void	device_group_set		script_device	device_group
261	void	device_group_set_immediate	
262	void	device_one_sided_set	
263	void	device_operates_automatically_set	
264	void	device_closes_automatically_set	
265	void	device_group_change_only_once_more_set	
266	void	device_set_position_track		script_device
267	void	device_set_overlay_track	
268	void	device_animate_position		script_device	real	real	real
269	void	device_animate_overlay		script_device	real	real
275	void	cheat_active_camouflage_by_player	
275	void	cheat_active_camouflage_by_player		short	bool
277	void	drop	
281	void	ai_dialogue_enable	
281	void	ai_dialogue_enable		bool
284	script_object	ai_get_object	
284	script_object	ai_get_object		ai
284	object_list	ai_get_object		ai
284	object_list	ai_get_object	
285	script_unit	ai_get_unit	
285	object_list	ai_get_unit	
285	script_unit	ai_get_unit		ai
287	void	ai_attach_units	
290	void	ai_place	
290	void	ai_place		ai
291	void	ai_place	
292	void	ai_place_in_vehicle	
293	void	ai_cannot_die	
293	void	ai_cannot_die		ai	bool
294	bool	ai_vitality_pinned	
295	void	ai_kill	
296	void	ai_kill_silent	
297	void	ai_erase	
298	void	ai_erase_all	
298	void	ai_erase		ai
299	void	ai_disposable	
302	void	ai_set_deaf	
303	void	ai_set_blind	
304	void	ai_magically_see	
305	void	ai_magically_see_object	
306	void	ai_set_active_camo	
307	void	ai_suppress_combat	
308	void	ai_migrate	
309	void	ai_allegiance	
310	void	ai_allegiance		ai_team	ai_team
311	void	ai_braindead	
313	void	ai_disregard	
314	void	ai_prefer_target	
315	void	ai_teleport_to_starting_location_if_outside_bsp	
316	void	ai_renew	
321	void	ai_berserk	
325	short	ai_fighting_count	
326	real	ai_living_count	
326	short	ai_living_count	
327	short	ai_living_count	
328	real	ai_strength	
329	short	ai_swarm_count	
330	real	ai_nonswarm_count	
330	short	ai_nonswarm_count	
331	object_list	ai_actors	
333	void	ai_set_orders	
334	real	ai_spawn_count	
334	short	ai_spawn_count	
335	ai	object_get_ai	
336	bool	ai_trigger_test	
339	script_object	ai_vehicle_get	
339	script_vehicle	ai_vehicle_get	
339	object_list	ai_vehicle_get	
339	script_unit	ai_vehicle_get	
340	script_object	ai_vehicle_get_from_starting_location	
340	object_list	ai_vehicle_get_from_starting_location	
340	script_unit	ai_vehicle_get_from_starting_location	
340	script_vehicle	ai_vehicle_get_from_starting_location	
341	void	ai_vehicle_reserve_seat		script_vehicle
342	void	ai_vehicle_reserve	
343	void	ai_vehicle_enter	
343	void	ai_vehicle_enter		ai
344	void	ai_vehicle_enter	
345	void	ai_vehicle_enter_immediate		ai
347	void	ai_enter_squad_vehicles	
349	void	ai_vehicle_exit	
352	short	ai_combat_status	
353	void	flock_start	
354	void	flock_stop	
359	void	ai_play_line	
359	real	ai_play_line	
359	short	ai_play_line	
360	void	ai_play_line_at_player	
360	real	ai_play_line_at_player	
360	short	ai_play_line_at_player	
361	void	ai_play_line_on_object	
361	real	ai_play_line_on_object	
361	short	ai_play_line_on_object	
362	void	ai_scene		stringid
362	bool	ai_scene		stringid
363	bool	ai_scene		stringid	command_script
365	void	cs_run_command_script	
366	void	cs_queue_command_script	
366	void	cs_run_command_script		ai	command_script
367	void	cs_stack_command_script	
370	bool	cs_command_script_running	
371	bool	cs_command_script_queued	
371	bool	cs_command_script_running		ai	command_script
373	void	cs_switch	
378	void	cs_fly_to	
379	void	cs_fly_to	
380	void	cs_fly_to_and_face	
380	void	cs_fly_to_and_face		location
381	void	cs_fly_to_and_face		location
382	void	cs_fly_by	
383	void	cs_fly_by	
384	void	cs_go_to	
385	void	cs_go_to	
385	void	cs_go_to		location
386	void	cs_go_by	
388	void	cs_go_to_and_face	
389	void	cs_start_to	
389	void	cs_go_to_and_face		location	location
390	void	cs_go_to_nearest	
391	bool	cs_moving	
392	void	cs_look	
393	void	cs_look_player	
393	void	cs_look		bool	location
394	void	cs_look_object	
395	void	cs_aim	
395	void	cs_look_object		bool	script_object
396	void	cs_aim_player	
397	void	cs_aim_object	
398	void	cs_face	
398	void	cs_aim_object		bool	script_object
399	void	cs_face_player	
399	void	cs_face		bool	location
400	void	cs_face_object	
400	void	cs_face_player		bool
401	void	cs_face_object		bool	script_object
401	void	cs_move_in_direction		real
402	void	cs_pause	
403	void	cs_shoot	
404	void	cs_shoot	
405	void	cs_shoot_point	
406	void	cs_vehicle_speed	
407	void	cs_grenade	
408	void	cs_jump	
409	void	cs_jump_to_point	
415	void	cs_custom_animation		jmad	stringid
416	void	cs_stop_custom_animation	
417	void	cs_play_line	
419	void	cs_teleport	
421	void	cs_movement_mode	
422	void	cs_crouch	
425	void	cs_go_to_vehicle	
426	void	cs_set_behavior	
428	void	cs_deploy_turret	
429	void	cs_approach		script_object	real
430	void	cs_start_approach		script_object	real
431	void	cs_approach_player		real
432	void	cs_start_approach_player		real
433	void	cs_approach_stop	
434	void	cs_ignore_obstacles	
435	void	cs_turn_sharpness	
435	void	cs_ignore_obstacles		bool
437	void	cs_vehicle_boost	
438	void	cs_abort_on_alert	
439	void	cs_abort_on_damage	
440	void	cs_abort_on_combat_status	
441	void	cs_enable_targeting	
442	void	cs_enable_looking	
443	void	cs_enable_moving	
443	void	cs_enable_looking		bool
444	void	cs_enable_dialogue	
444	void	cs_enable_moving		bool
445	void	cs_suppress_dialogue_global	
447	void	cs_force_combat_status	
448	void	cs_enable_pathfinding_failsafe	
448	void	cs_force_combat_status		short
449	void	camera_control	
449	void	cs_enable_pathfinding_failsafe		bool
450	void	camera_set	
450	void	camera_control		bool
453	void	camera_set_animation_relative		jmad	stringid
454	void	camera_predict_resources_at_frame		jmad	stringid	script_unit
455	void	camera_predict_resources_at_point	
459	real	camera_time	
459	short	camera_time	
460	void	camera_set_field_of_view	
467	difficulty	game_difficulty_get	
468	difficulty	game_difficulty_get	
469	difficulty	game_difficulty_get_real	
470	void	pvs_set_object	
472	void	pvs_clear	
473	void	player_enable_input		bool
474	void	player_enable_input	
474	void	player_disable_movement		bool
475	void	player_disable_movement	
476	bool	player_flashlight_on	
477	void	player_camera_control		bool
478	void	player_action_test_reset	
478	void	player_camera_control	
479	void	player_action_test_reset	
480	bool	player_action_test_primary_trigger	
481	bool	player_action_test_grenade_trigger	
481	bool	player_action_test_primary_trigger	
482	bool	player_action_test_vision_trigger	
482	bool	player_action_test_grenade_trigger	
483	bool	player_action_test_vision_trigger	
486	bool	player_action_test_melee	
487	bool	player_action_test_melee	
488	bool	player_action_test_accept	
489	bool	player_action_test_cancel	
489	bool	player_action_test_accept	
490	bool	player_action_test_cancel	
498	bool	player0_looking_up	
499	bool	player0_looking_down	
499	bool	player0_looking_up	
500	void	player_action_test_look_up_begin	
500	bool	player0_looking_down	
501	void	player_action_test_look_down_begin	
501	void	player_action_test_look_up_begin	
502	void	player_action_test_look_pitch_end	
502	void	player_action_test_look_down_begin	
503	void	player_action_test_look_pitch_end	
503	bool	player_action_test_lookstick_forward	
504	bool	player_action_test_lookstick_backward	
504	bool	player_action_test_lookstick_forward	
505	bool	player_action_test_lookstick_backward	
506	void	map_reset	
507	void	map_reset	
508	void	switch_bsp	
509	void	switch_bsp_by_name	
510	short	structure_bsp_index	
531	void	texture_cache_flush	
532	void	geometry_cache_flush	
551	void	fade_in		real	real	real
551	void	fade_in		real	real	real	short
552	void	fade_in		real	real
552	void	fade_out		real	real	real	short
553	void	cinematic_start	
553	void	fade_out		real	real
554	void	cinematic_stop	
554	void	cinematic_start	
555	void	cinematic_skip_start_internal	
555	void	cinematic_stop	
556	void	cinematic_skip_stop_internal	
556	void	cinematic_skip_start_internal	
557	void	cinematic_skip_stop_internal	
557	void	cinematic_show_letterbox		bool
558	void	cinematic_show_letterbox	
558	void	cinematic_show_letterbox_immediate		bool
559	void	cinematic_show_letterbox_immediate	
559	void	cinematic_set_title		cutscene_title
560	void	cinematic_set_title	
563	void	cinematic_subtitle	
565	void	game_won	
566	void	game_won	
567	void	game_revert	
568	void	game_revert	
568	bool	game_is_cooperative	
569	bool	game_is_playtest	
569	bool	game_is_cooperative	
570	void	game_can_use_flashlights		bool
570	bool	game_is_playtest	
571	void	game_can_use_flashlights	
584	bool	game_safe_to_save	
585	bool	game_safe_to_save	
587	void	game_save	
588	void	game_save	
589	void	game_save_cancel	
590	void	game_save_no_timeout	
591	void	game_save_immediate	
591	bool	game_saving	
592	bool	game_reverted	
592	bool	game_saving	
593	bool	game_reverted	
595	void	sound_impulse_predict	
595	void	sound_impulse_trigger		sound	script_object	real
596	void	sound_impulse_trigger		sound	script_object
596	void	sound_impulse_start		sound	script_object	real
597	void	sound_impulse_start		sound
599	void	sound_impulse_start_effect		sound	script_object
601	real	sound_impulse_language_time		sound
601	short	sound_impulse_language_time		sound
602	void	sound_impulse_stop		sound
602	real	sound_impulse_language_time	
602	short	sound_impulse_language_time	
603	void	sound_impulse_stop	
605	void	sound_looping_start		lsnd	script_object	real
606	void	sound_looping_stop		lsnd
606	void	sound_looping_start		lsnd
607	void	sound_looping_stop	
610	void	sound_looping_set_alternate	
614	void	sound_class_set_gain		string	real	short
615	void	sound_class_set_gain		string
623	void	biped_ragdoll	
624	void	hud_cinematic_fade	
625	void	hud_cinematic_fade		real	real
630	void	hud_show_training_text	
631	void	hud_set_training_text	
631	void	hud_show_training_text		bool
632	void	hud_enable_training	
632	void	hud_set_training_text		stringid
633	void	player_training_activate_flashlight	
633	void	hud_enable_training		bool
635	void	player_training_activate_stealth	
638	void	activate_team_nav_point_flag		navpoint	ai_team
639	void	activate_team_nav_point_object		navpoint	ai_team
642	void	deactivate_team_nav_point_flag	
643	void	deactivate_team_nav_point_object	
652	void	player_effect_set_max_rotation		real
653	void	player_effect_set_max_rumble	
654	void	player_effect_start	
655	void	player_effect_stop	
673	void	time_code_show	
674	void	time_code_start	
675	void	time_code_reset	
705	void	cinematic_screen_effect_start	
706	void	cinematic_screen_effect_set_depth_of_field		real	real	real	real	real
707	void	cinematic_screen_effect_set_crossfade	
709	void	cinematic_screen_effect_stop	
711	void	cinematic_set_far_clip_distance	
726	void	controller_set_look_invert	
727	bool	controller_get_look_invert	
729	void	controller_set_look_invert		bool
730	bool	controller_get_look_invert	
750	void	objectives_clear	
751	void	objectives_show_up_to	
752	void	objectives_clear	
752	void	objectives_finish_up_to	
753	void	objectives_show_up_to		int
754	void	objectives_finish_up_to		int
779	void	play_credits	
780	short	bink_time	
784	void	data_mine_set_mission_segment	
786	void	data_mine_set_mission_segment		string
847	void	interpolator_start		stringid
869	void	weather_start	
870	void	weather_stop	
871	void	weather_change_intensity	
872	void	ice_cream_flavor_stock	
872	void	ice_cream_flavor_stock		int
873	void	cinematic_clone_players_weapon		script_object
876	void	game_save_cinematic_skip	
876	void	ice_cream_flavor_stock	
877	bool	ice_cream_flavor_available	
878	void	set_global_sound_environment		real	real	real	real
880	void	game_save_cinematic_skip	
881	void	cinematic_outro_start	
882	void	cinematic_enable_ambience_details	
884	void	predict_model_section	
885	void	predict_structure_section		sbsp
889	void	rasterizer_bloom_override	
890	void	rasterizer_disable_all	
891	void	rasterizer_bloom_override_retina_glare	
892	void	rasterizer_bloom_override_threshold	
893	void	rasterizer_bloom_override_brightness	
894	void	rasterizer_bloom_override_blur	
895	void	rasterizer_bloom_override_glare	
896	void	rasterizer_bloom_specularity_control	
897	void	cache_block_for_one_frame	
897	void	rasterize_enable_inversion	
901	void	cache_block_for_one_frame	
902	void	sound_suppress_ambience_update_on_revert	
906	void	cinematic_lightmap_shadow_disable	
922	void	loading_screen_fade_to_white	

